engineRestream
Added in 1.6.0 r25613
This function re-streams a specific group of models and can be used as a more stable alternative to engineRestreamWorld when you only need to re-stream a specific model group rather than the entire world.
This function works only on elements created by MTA. For example, objects created with createObject. If you want to re-stream elements that are part of the GTA map, you still need to use engineRestreamWorld or pass world as restreamOption.
If you only want to re-stream a specific model, engineRestreamModel may be a better choice.
Syntax
nil engineRestream ( [ string restreamOption = "world" ] )Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- restreamOption (default: "world"): Which group of models should be re-streamed and can be one of the following:
world,vehicles,peds, orobjects.
Returns
- nil: nothing
This function always returns nil.
Code Examples
Function engineRestream needs a script example. Help out by writing one.
See Also
Engine Functions
- engineAddClothingModelNew
- engineAddClothingTXDNew
- engineAddImageNew
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineFreeTXDNew
- engineGetModelFlagsNew
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDIDNew
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetPoolCapacityNew
- engineGetPoolDefaultCapacityNew
- engineGetPoolUsedCapacityNew
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFileNew
- engineImageGetFilesNew
- engineImageGetFilesCountNew
- engineImageLinkDFFNew
- engineImageLinkTXDNew
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadIMGNew
- engineLoadTXD
- enginePreloadWorldAreaNew
- engineRemoveImageNew
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineRequestTXDNew
- engineResetModelFlagsNew
- engineResetModelLODDistance
- engineResetModelTXDIDNew
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImageNew
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImageNew
- engineRestreamNew
- engineRestreamModelNew
- engineRestreamWorldUpdated
- engineSetAsynchronousLoading
- engineSetModelFlagNew
- engineSetModelFlagsNew
- engineSetModelLODDistanceUpdated
- engineSetModelPhysicalPropertiesGroupUpdated
- engineSetModelTXDIDNew
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetPoolCapacityNew
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetBufferSizeNew
- engineStreamingGetMemorySizeNew
- engineStreamingGetModelLoadStateNew
- engineStreamingGetUsedMemory
- engineStreamingReleaseModelNew
- engineStreamingRequestModelNew
- engineStreamingRestoreBufferSizeNew
- engineStreamingRestoreMemorySizeNew
- engineStreamingSetBufferSizeNew
- engineStreamingSetMemorySizeNew
- engineStreamingSetModelCacheLimitsNew